Working out Ideas for AI and social influence in a game. I've been a bit inspired by Stacy Marsella and want to use something similar to PsychSim in a game setting. I think it would be a great way to bring influencing the characters of a game into play without it being totally scripted like KOTOR or other similar systems, or silly and/or arbitrary like dancing to make up for killing someone's daughter in Fable 2.
If anyone cares Marsella's work can be found here: http://people.ict.usc.edu/~marsella/publications/bytopic.html
Tuesday, December 1, 2009
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